Some of this may sound as though I am doing that.
However, just to be clear: I am enjoying this game as I have enjoyed few others.
As it is meant to be a humorous game, pointing-out funny things about it is not intended to be criticism.
There’s no way of saying anything about the game without illuminating one fact in particular. So rather than appearing to be sarcastic, or blind, I’ll just be direct: The English translation is completely terrible.
For me, that is a great deal of the game’s charm, and personally I hope they don’t ever fix it.
I’ve been playing since the previous beta period. To get into that, I had to post an email address to a public forum, requesting a beta-key be emailed to it. On the one hand, that’s weird. On the other hand, it erased a sense of obligation to provide beta-tester feedback.Now it’s in open beta, which means you can play without sacrificing an email address to the spam gods.
Since it’s a free-to-play, buy-stuff-if-you-want-to game, this makes the beta pretty much the same as just playing it.
Apart from the localization-issue (i.e. that whomever did it doesn’t know much English, nor that very well), I really haven’t encountered any bugs or incomplete content (er… to level 11, which means the newbie training area seems complete).
They even did in-game holiday events and such, so I haven’t a clue what the beta is testing at this point.
Like any other MMO, after creating a character and strating the game, I was plopped into a town with a quest to talk to the nearest NPC.
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I suppose the developers might read that and think, “Geez! What do we have to do to make it more obvious which NPC you should talk to?!” (if they knew English I mean, which they don’t).
Oh man, nothing at all. My bad, there! (I’d reply if they did, in flawless Mandarin).
The first order of business for any newbie in any MMO is to go kill 5 rats, dogs, or the like.
Here it’s Flame Red Lip Monsters.
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I right-clicked on the exit there, it drew the dotted-red path and my little guy began walking. After closing this map-window, my little guy continued walking.
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I was greeted by a nurse.
A wet nurse.
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As I was in no need of… her… yet… I wandered on to find my Lip Monsters.
Suddenly - swoosh-swish - I was in combat. Unfortunately, not with a Lip Monster, but with something far more frightening.
It was a Fart Drillmaster.
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I think my character also gained a level of experience, as did my pet Fluffy Mouse.
It wasn’t long before also learning that a lot of monsters have pets, too.
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With every victory, we gained xp. I also gained potential, and Fluffy Mouse gained discipline.
Sometimes we also found a trophy.
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One other quest some might consider an exception, was the become-a-soldier-quest itself, after killing 7 of something, being required to swear that my little guy would fight to the death for the Imaginary Goddess.
But most people wouldn’t consider that an exception, and would instead say, “What now? I didn’t really read it.” Stock MMO players.
Radically not stock-MMO, there’s an in-game quest database, organized by zone under each of the tabs, listing every quest by title and level, along with the location, text task, reward, and - if part of a series - the prior and following quest.
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If it’s not just for beta… well then, daaaaaaaamn…
I went from a mere level one newbie, with a speed of 5,540…
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If that’s some kind of +5k bug, you’d think it’d have an obvious impact on, for example, anything being able to kill me. Not so!
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My best friend, Fluffy Mouse, was a soldier, after all.
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At the time, this is what he told me about soldiers.
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As of today, he says something else.
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Another side to all that comedy is discovered in reading the Lone Wanderer’s description of the Rover class.
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But no, man… soldiers. I hope Elf Online doesn’t localize the original idea away.
Another impressive feature I’ll mention is this button.
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And finally, you have to be impressed with this ingenious anti-cheat system (that is, anti-bot or anti-macro).
About once an hour, a window like this pops-up, assumes focus, and demands you address prior to doing anything else in the game:
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Finally, you’ll just pick something.
Then the next window will open:
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You’ll have to pick one sooner or later!
You might see this:
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Otherwise, you’ll get a system message informing you that you will be logged out in 60 seconds, and that you should just logout right now.
For informational purposes, I will say that I chose the third icon both times in the above test, without knowing why I did, nor having so much as a hypothesis to put to the test.
Does this mean if you pick a shirt the first time then you should pick the shirt the second time? Does it mean you play ‘one of these things is not like the other’, and select ‘the one which does not belong’ (as they used to say on Sesame Street to teach kids that differences democratically determine deportation designations)?
Is the second window is merely a second chance, which I have a 75% chance of seeing, while overall there’s a [insert math] chance of passing the challenge frequently enough that everyone imagines their solution to be working?
I have no freaking idea. I suspect there are three things for one slot, one thing for another, and you should choose the one thing… and likewise suspect you won’t know which slot some of the things you see might belong in.
Bottom line is, humans are much closer to solving this puzzle than any computer a cheater would use against it. Maybe IBM’s research division could build a bigger, bluer computer, or NASA could convince their alien spacecraft SI to work on it. Maybe Google could figure out a way to get more cranial rats within a 10-foot ’server cube’. One of those could potentially solve it more quickly than the average Human.
But I just know there’s got to be some severely specially-abled mental giant out there, so incredibly more brilliant than anyone else, we declared him mentally disabled at a very young age and locked him away. A modern-day Kim Peek, if you will, whom we could impose upon long enough to provide us with the answer.
Sure, to ask for an explanation as well would be much too ostentatious, but with the what, we could work on the why at our leisure, and from both ends of the problem. We could even utilize idle CPU time with distributed computing to crack it, if we weren’t all gamers.
Wait. Isn’t Kim Peek the modern-day Kim Peek? Let’s just ask him.
Wait again. While typing the above brilliant bit of prose, I responded to two more challenges… and yeah, you just pick the one thing that is not like the other things.
200 golden coins, two clicks.
I wonder if that could be automated…
By on Jeff Freeman on Mythical Blog.
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